Tuesday, May 28, 2013

To the readers:

Does anyone have any questions about anything related to Maize?  I guess I could do a sort of "Q-A" session.  Ask away!

As far as progress goes, I've been working out the technical aspects of the story these last few days.  I overcame an especially tricky bug this evening.  (Unity Quaternions are irritating.)

Here's a quick screenshot:

Sunday, May 26, 2013

Another story promo

Here's another screenshot of the story objects.  I'll be recording the voices soon.

Unfortunately, you won't find the real sounds in any beta builds.  It wouldn't be nearly as terrifying, then!  You'll have to wait until the release.

Wednesday, May 22, 2013


I finished the objects from the story yesterday.  Here's a quick screenshot:

(Mysteriously dark, right?)
I'm going to start recording the story soon.  That should be done relatively soon and it will definitely improve the game a lot.  Progress is good!

Sunday, May 19, 2013


Sorry I haven't posted in so long!  I've been busy this week.  I have, however, done a lot of modeling (specifically the items that take part in the story) and writing for the story of the game.  Progress is good, and with summer quickly approaching I'll be able to work on Maize more than ever.  I have the jist of the story down and as I speak I'm writing the specifics.  Later today/tomorrow I'll try to have some promos out for the objects I finished this weekend.

About the Kickstarter, that is all TBD.  Still no idea when I'm going to try that.  Any comments/questions about it?

Sunday, May 12, 2013


Sorry for the lack of updates recently.  The last week has been hectic with state standardized testing, but that is finally over with.

Maize progress is going well.  When I make some solid progress on the story, I'll post an update.

One question: do any of you have any good ideas as far as the story goes?  I have a general idea of what I want to accomplish, but I'd be glad to listen to anything you have to say.

Tuesday, May 7, 2013

Question for the readers:

I finished cutting the paths in the maze today (they are a lot better now) and need a new task to start on. I figured I'd ask you, faithful readers, for some input: what do you want to see most in the next Maize beta?

Could be something along the lines of
-Match item hand images
-A start on the enemy
-Start on the story
-More in-maze objects and pickups
(Or whatever else you can think of.)

Saturday, May 4, 2013

Quick Update

I've decided to remove the lighter, and after testing what it's like I definitely think it's a good decision.

Right now, I'm finishing re-cutting paths in the maze.  That should be finished up shortly.
Sorry progress has been slow lately; it's been a busy weekend (not to mention the last few weeks).

On the topic of the Kickstarter: do any of you know of a good capture card program?  I want to make a video to go along with the fundraiser.

So yeah, all is going well!

Wednesday, May 1, 2013


As many of you already know, there's a lighter in the game.  Basically, it can be used to light the lantern and as a light source itself (unlimited fuel, but it can only be used for a few seconds before it overheats, after which there is a cooldown time of a couple seconds).  The match also fulfills the same niche, but a match only has one use.
The problem now is I think the lighter makes both the matches obselete and the game too easy.  With the lighter, there's no point to the matches at all.  Another problem is that it takes a lot of the stress associated with running out of light away, as you have an unlimited supply of lighter light.
Therefore, I am considering removing the lighter from the game or altering how it works.  The matches would be a much more valuable resource after that, obviously.  Game playability won't be affected, as the matches can do everything  the lighter can like I already wrote.

Importantly, what do you think about removing the lighter?  Any ideas/problems you forsee?  Any feedback is appreciated.

By the way, the blog hit 2,000 hits total today!  That's really awesome.  Hopefully that number keeps rising.