Showing posts with label modeling. Show all posts
Showing posts with label modeling. Show all posts

Tuesday, June 18, 2013

Saving / Vacation

After a lot of consideration, I've decided to go with a save system, possibly without a "quick mode".  I think that will ensure everyone has a similar enjoyable (and terrifying) experience.

I've also been working on modeling a 3D arm.  That's going really well and should be done pretty soon.

Unfortunately, I'm leaving for vacation soon and there won't be any updates for a while.  Sorry.  I'll have some screenshots and maybe a beta build for you guys when I return, though, so look forward to that.  (There won't be any spoilers in the beta.)

Wednesday, April 17, 2013

Pause & Arm Progress

After combating several strange bugs with the pause menu, that's done for now.  Phew.  All I have left to do is script the option menu buttons.

Now I've moved on to a very important stage in the development, the creation of the actual arm that will appear on-screen.  I'm doing that in Autodesk Maya, which I've never used before.  However, it runs on OSX, which I'm currently developing Maize out of, and there are many comprehensive tutorials out there.  Still, the learning curve is steep and I should be working on this for the next few weeks.

Here's a snapshot of what I'm doing now:

So far so good!