Monday, August 12, 2013

Options Completed; Next, Story

I finally put the last finishing touches on the options today.  The script for the story is in place and that will be next.  Hopefully that will be done before the end of the month.

In the meantime, I might work on the enemy.  I'm still not exactly sure what I'm going to do - any ideas?

One more thing - does anyone want a new updated beta?  I haven't released one in a long time, and perhaps this one could be public.

The completed in-game options menu:


Friday, August 2, 2013

Option Menu

I've was working on the option menu today.  It's going really well.  One question: which options do you wish to see in the final game?


Audio will be recorded soon, too.

Tuesday, July 30, 2013

Saving/Loading

Saving and loading is up and running!  All that is left is an option menu, the enemy, and the audio recordings.


Saturday, July 20, 2013

Pause Menu/Inventory

I've been working on the pause screen (inventory/saving/options) for a while.  I think it's really coming together.  Inventory was finished up yesterday, and saving/loading is next.  I think the game will autosave when you reach a new section and you will be able to load to those sections from the main menu or within a game from the pause menu.  Any thoughts on that?

Here's what the pause screen looks like right now:


Sunday, July 7, 2013

Control Tweak

I'm tweaking the control scheme - q will now switch the active item and e will activate an inventory type screen where you can see how many glowsticks and matches you have.

So short I could almost post it on Twitter.

Tuesday, July 2, 2013

Minor Changes

Today I tweaked a lot of the minor gameplay mechanics.  The lantern will no longer run out of fuel in the first area (still debating this - it might be better if it did) and you can run for a longer duration and with less of an interval.

The arm is now textured and in 3D.  It looks really nice in my opinion.



Any Maize-related questions?

Tuesday, June 18, 2013

Saving / Vacation

After a lot of consideration, I've decided to go with a save system, possibly without a "quick mode".  I think that will ensure everyone has a similar enjoyable (and terrifying) experience.

I've also been working on modeling a 3D arm.  That's going really well and should be done pretty soon.

Unfortunately, I'm leaving for vacation soon and there won't be any updates for a while.  Sorry.  I'll have some screenshots and maybe a beta build for you guys when I return, though, so look forward to that.  (There won't be any spoilers in the beta.)