Tuesday, July 30, 2013


Saving and loading is up and running!  All that is left is an option menu, the enemy, and the audio recordings.

Saturday, July 20, 2013

Pause Menu/Inventory

I've been working on the pause screen (inventory/saving/options) for a while.  I think it's really coming together.  Inventory was finished up yesterday, and saving/loading is next.  I think the game will autosave when you reach a new section and you will be able to load to those sections from the main menu or within a game from the pause menu.  Any thoughts on that?

Here's what the pause screen looks like right now:

Sunday, July 7, 2013

Control Tweak

I'm tweaking the control scheme - q will now switch the active item and e will activate an inventory type screen where you can see how many glowsticks and matches you have.

So short I could almost post it on Twitter.

Tuesday, July 2, 2013

Minor Changes

Today I tweaked a lot of the minor gameplay mechanics.  The lantern will no longer run out of fuel in the first area (still debating this - it might be better if it did) and you can run for a longer duration and with less of an interval.

The arm is now textured and in 3D.  It looks really nice in my opinion.

Any Maize-related questions?