I've decided to remove the lighter, and after testing what it's like I definitely think it's a good decision.
Right now, I'm finishing re-cutting paths in the maze. That should be finished up shortly.
Sorry progress has been slow lately; it's been a busy weekend (not to mention the last few weeks).
On the topic of the Kickstarter: do any of you know of a good capture card program? I want to make a video to go along with the fundraiser.
So yeah, all is going well!
Showing posts with label driving. Show all posts
Showing posts with label driving. Show all posts
Saturday, May 4, 2013
Quick Update
Thursday, April 25, 2013
Quick Update : DE/New Ideas/Kickstarter
Driving school's getting really annoying right about now. On an average day I finish with DE/homework around 8:30 now, and it leaves little time for me to work on Maize :(
On the bright side, I had a really great idea the other day that will add a real story to the game. I'm really excited to see how that will turn out, and as I develop the idea in my head I'll keep you updated.
For now, I'll tell you guys that instead of just wandering around in the maze (fun fact, it is about 10,000 square yards) there will be a story as to why you're being chased around in a maze, which will be implemeted through some kind of flashback system. The particulars are still a little fuzzy, but I really like it so far.
Feel free to post any of your ideas in the comments!
As far as the Kickstarter goes, I think I'm about ready to start it. Probably once I'm done with DE and I flesh out that idea a little more. Stay tuned for more info on that.
So yeah, I'll keep you guys posted as much as possible!
On the bright side, I had a really great idea the other day that will add a real story to the game. I'm really excited to see how that will turn out, and as I develop the idea in my head I'll keep you updated.
For now, I'll tell you guys that instead of just wandering around in the maze (fun fact, it is about 10,000 square yards) there will be a story as to why you're being chased around in a maze, which will be implemeted through some kind of flashback system. The particulars are still a little fuzzy, but I really like it so far.
Feel free to post any of your ideas in the comments!
As far as the Kickstarter goes, I think I'm about ready to start it. Probably once I'm done with DE and I flesh out that idea a little more. Stay tuned for more info on that.
So yeah, I'll keep you guys posted as much as possible!
Monday, April 22, 2013
Driver's Ed/GUI Promo
So I started Driver's Ed today. Good, except the fact that the class runs until 7 PM after school every day for the next three weeks and that means I'm pretty much swamped with other non-Maize obligations. That, unfortunately, means I might be a bit occupied for the next few weeks and won't update as frequently :(
Good news: this blog is really gaining popularity, and that's awesome. Please don't hesitate to share this with your long-lost relatives on Facebook/G+/Twitter/whatever.
Maize is coming along very well. The hand, GUI, and pause menu are coming along very nicely, and I think I'll have those done sooner than I expected. To celebrate, here's a sneak preview of them:
Can't wait for these three weeks of occupation to be over. But don't worry, I'll keep you guys updated.
Good news: this blog is really gaining popularity, and that's awesome. Please don't hesitate to share this with your long-lost relatives on Facebook/G+/Twitter/whatever.
Maize is coming along very well. The hand, GUI, and pause menu are coming along very nicely, and I think I'll have those done sooner than I expected. To celebrate, here's a sneak preview of them:
Can't wait for these three weeks of occupation to be over. But don't worry, I'll keep you guys updated.
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