Showing posts with label maze. Show all posts
Showing posts with label maze. Show all posts

Tuesday, May 7, 2013

Question for the readers:

I finished cutting the paths in the maze today (they are a lot better now) and need a new task to start on. I figured I'd ask you, faithful readers, for some input: what do you want to see most in the next Maize beta?

Could be something along the lines of
-Match item hand images
-A start on the enemy
-Start on the story
-More in-maze objects and pickups
(Or whatever else you can think of.)

Saturday, May 4, 2013

Quick Update

I've decided to remove the lighter, and after testing what it's like I definitely think it's a good decision.

Right now, I'm finishing re-cutting paths in the maze.  That should be finished up shortly.
Sorry progress has been slow lately; it's been a busy weekend (not to mention the last few weeks).

On the topic of the Kickstarter: do any of you know of a good capture card program?  I want to make a video to go along with the fundraiser.

So yeah, all is going well!

Sunday, April 28, 2013

Quick Update - Maze Paths

This weekend has been a little busy, so I've only had a little bit to work on Maize, but I figured I might as well update you all.
Today I filled in all of the paths of the maze.  If you've played one of the betas (which will go semi-public alongside the Kickstarter, open to donators) you may have noticed the paths did not collide perfectly.  Redoing the paths more carefully should fix that, so expect that to be fixed in the next beta.
Speaking of which, I plan on starting the Kickstarter pretty soon (although I've ben saying that for a while now).

So yeah, it's going well.  I'll try to update more this coming week, but it may be difficult with Driver's Ed.  Stay tuned.

Thursday, April 25, 2013

Quick Update : DE/New Ideas/Kickstarter

Driving school's getting really annoying right about now.  On an average day I finish with DE/homework around 8:30 now, and it leaves little time for me to work on Maize :(

On the bright side, I had a really great idea the other day that will add a real story to the game.  I'm really excited to see how that will turn out, and as I develop the idea in my head I'll keep you updated.

For now, I'll tell you guys that instead of just wandering around in the maze (fun fact, it is about 10,000 square yards) there will  be a story as to why you're being chased around in a maze, which will be implemeted through some kind of flashback system.  The particulars are still a little fuzzy, but I really like it so far.
Feel free to post any of your ideas in the comments!

As far as the Kickstarter goes, I think I'm about ready to start it.  Probably once I'm done with DE and I flesh out that idea a little more.  Stay tuned for more info on that.

So yeah, I'll keep you guys posted as much as possible!

Monday, April 1, 2013

A little update

1,000 hits?  You guys are amazing.  Let's keep this going; don't be scared of the share button.

Today I've been working on a new addition to the parking lot.  I'll try to have some promos out this week, but I've been a little occupied with state standardized testing.
(Hint: it's a building.)

Speaking of which, I should probably stop procrastinating and study.  Thanks again for the quadruple digits!  (Why not 5?)

Wednesday, March 6, 2013

Just a little update

Just thought I'd give you guys an update.  Right now I'm continuing to cut paths in the maze.  Almost done with that; I made it nice and next to impossible to navigate.
To celebrate this, have a promo.
Notice the new dirt texture?