Sunday, March 24, 2013

Promo - Lanterns!

Maize is still steadily progressing.  In celebration of spring (and why not), here's a new promo.

Lanterns!


Saturday, March 9, 2013

Spring Break

Leaving for a spring break vacation tomorrow.  Unfortunately for you guys, that means no updates for a week.  On the bright side, I have some really cool stuff in development now and the maze paths are finally finished!  I'll keep you posted about that when I get back.

Wednesday, March 6, 2013

Just a little update

Just thought I'd give you guys an update.  Right now I'm continuing to cut paths in the maze.  Almost done with that; I made it nice and next to impossible to navigate.
To celebrate this, have a promo.
Notice the new dirt texture?


Monday, March 4, 2013

Maize Update

Hey, sorry for the lack of updates.  I've been had at work on Maize.  It's coming along really nicely; I expect to have a Kickstarter up in a month or so.
School's kind of getting in the way, but with spring break coming up that should change (for at least a week).
So yeah, I'll try to post more diligently.

Tuesday, February 19, 2013

Kickstarter

So I've fixed that pesky bug with a really simple solution.  I would share with you readers, but I'd have to kill you.  Sorry.  :(  You'll see soon enough.

I've also been considering starting a Kickstarter to crowd-source Maize.  The funds could cover software/model costs as well as iPhone and Android Unity licenses.  That means there could potentially be a Maize app for both smartphones!

$1,000 would cover everything above; $1,500 more could buy a Unity Pro license; $3,000 more would buy iPhone and Android Pro licenses.

And any backers would get access to awesome Maize beta builds as well as other rewards. :)

Expect one soon!
What do you readers think?

Sunday, February 17, 2013

Bugs and a Promo

After several days, hundreds of lines of code, and a couple headaches, the mother of all bugs has been squashed.

I'm feeling pretty happy right now, so have a promo.

Saturday, February 16, 2013

Update

Sorry about the lack of updates; I've been bug squashing.  Lots of it.

Anyone knowledgeable of UnityScript out there?