Tuesday, June 18, 2013

Saving / Vacation

After a lot of consideration, I've decided to go with a save system, possibly without a "quick mode".  I think that will ensure everyone has a similar enjoyable (and terrifying) experience.

I've also been working on modeling a 3D arm.  That's going really well and should be done pretty soon.

Unfortunately, I'm leaving for vacation soon and there won't be any updates for a while.  Sorry.  I'll have some screenshots and maybe a beta build for you guys when I return, though, so look forward to that.  (There won't be any spoilers in the beta.)

Saturday, June 15, 2013

Versions of Maze

I've been thinking recently about the length of the maze and the time needed to complete it.  As of now, the maze is huge and takes 30-40+ min to complete even for the person who designed it (me)!  I fear that it may be too much for the attention span of the average player.

What do you think of a shortened version of the maze accessible in an alternate game mode?  Here's what I think it might look like:


This "quick play" mode would feature the same core gameplay elements with a shortened maze.  I definitely think it would increase the playability of Maize overall.  Thoughts on this?

Sunday, June 2, 2013

First update of the summer

Summer has finally started, and that will definitely mean Maize will progress much faster.  Barring misfortune, I expect Maize to be released this summer, possibly within a month or so.
Here's a screenshot of the in-game story objects:



I've settled on a draft for the story and the voice recording should take place pretty soon.

I've also done a lot of optimization; the game should tun a lot faster now.

All in all, progress is good.

Tuesday, May 28, 2013

To the readers:

Does anyone have any questions about anything related to Maize?  I guess I could do a sort of "Q-A" session.  Ask away!

As far as progress goes, I've been working out the technical aspects of the story these last few days.  I overcame an especially tricky bug this evening.  (Unity Quaternions are irritating.)

Here's a quick screenshot:


Sunday, May 26, 2013

Another story promo

Here's another screenshot of the story objects.  I'll be recording the voices soon.



Unfortunately, you won't find the real sounds in any beta builds.  It wouldn't be nearly as terrifying, then!  You'll have to wait until the release.

Wednesday, May 22, 2013

Story/Promo

I finished the objects from the story yesterday.  Here's a quick screenshot:


(Mysteriously dark, right?)
I'm going to start recording the story soon.  That should be done relatively soon and it will definitely improve the game a lot.  Progress is good!

Sunday, May 19, 2013

Story!

Sorry I haven't posted in so long!  I've been busy this week.  I have, however, done a lot of modeling (specifically the items that take part in the story) and writing for the story of the game.  Progress is good, and with summer quickly approaching I'll be able to work on Maize more than ever.  I have the jist of the story down and as I speak I'm writing the specifics.  Later today/tomorrow I'll try to have some promos out for the objects I finished this weekend.

About the Kickstarter, that is all TBD.  Still no idea when I'm going to try that.  Any comments/questions about it?