Sorry I haven't posted in so long! I've been busy this week. I have, however, done a lot of modeling (specifically the items that take part in the story) and writing for the story of the game. Progress is good, and with summer quickly approaching I'll be able to work on Maize more than ever. I have the jist of the story down and as I speak I'm writing the specifics. Later today/tomorrow I'll try to have some promos out for the objects I finished this weekend.
About the Kickstarter, that is all TBD. Still no idea when I'm going to try that. Any comments/questions about it?
Showing posts with label Kickstarter. Show all posts
Showing posts with label Kickstarter. Show all posts
Sunday, May 19, 2013
Saturday, May 4, 2013
Quick Update
I've decided to remove the lighter, and after testing what it's like I definitely think it's a good decision.
Right now, I'm finishing re-cutting paths in the maze. That should be finished up shortly.
Sorry progress has been slow lately; it's been a busy weekend (not to mention the last few weeks).
On the topic of the Kickstarter: do any of you know of a good capture card program? I want to make a video to go along with the fundraiser.
So yeah, all is going well!
Right now, I'm finishing re-cutting paths in the maze. That should be finished up shortly.
Sorry progress has been slow lately; it's been a busy weekend (not to mention the last few weeks).
On the topic of the Kickstarter: do any of you know of a good capture card program? I want to make a video to go along with the fundraiser.
So yeah, all is going well!
Thursday, April 25, 2013
Quick Update : DE/New Ideas/Kickstarter
Driving school's getting really annoying right about now. On an average day I finish with DE/homework around 8:30 now, and it leaves little time for me to work on Maize :(
On the bright side, I had a really great idea the other day that will add a real story to the game. I'm really excited to see how that will turn out, and as I develop the idea in my head I'll keep you updated.
For now, I'll tell you guys that instead of just wandering around in the maze (fun fact, it is about 10,000 square yards) there will be a story as to why you're being chased around in a maze, which will be implemeted through some kind of flashback system. The particulars are still a little fuzzy, but I really like it so far.
Feel free to post any of your ideas in the comments!
As far as the Kickstarter goes, I think I'm about ready to start it. Probably once I'm done with DE and I flesh out that idea a little more. Stay tuned for more info on that.
So yeah, I'll keep you guys posted as much as possible!
On the bright side, I had a really great idea the other day that will add a real story to the game. I'm really excited to see how that will turn out, and as I develop the idea in my head I'll keep you updated.
For now, I'll tell you guys that instead of just wandering around in the maze (fun fact, it is about 10,000 square yards) there will be a story as to why you're being chased around in a maze, which will be implemeted through some kind of flashback system. The particulars are still a little fuzzy, but I really like it so far.
Feel free to post any of your ideas in the comments!
As far as the Kickstarter goes, I think I'm about ready to start it. Probably once I'm done with DE and I flesh out that idea a little more. Stay tuned for more info on that.
So yeah, I'll keep you guys posted as much as possible!
Monday, April 8, 2013
Whoops, and more Kickstarter
I was working on the menu and didn't have time to release a menu promo today. Tomorrow, I promise.
Once more, I'll talk about the Kickstarter. I think I've settled upon a goal of a little over $1,000 dollars. It seems like a lot, but it covers iOS and Android licenses. Just think of it as 100 people donating $10. (I'd much prefer mobile games than the slight advantages that come with Unity Pro, anyways.)
Once more, I'll talk about the Kickstarter. I think I've settled upon a goal of a little over $1,000 dollars. It seems like a lot, but it covers iOS and Android licenses. Just think of it as 100 people donating $10. (I'd much prefer mobile games than the slight advantages that come with Unity Pro, anyways.)
GUI! Menus! Kickstarters!
Yesterday I spent about 8 hours designing the main menu of the game. Next beta release it will be functional, and I'll release a promo later today.
This is rather monumental; after this, the only thing left before I start the Kickstarter is the GUI, and that should be relatively easy.
Right now I'm trying to gauge a realistic goal amount for the Kickstarter; if you could, what would you donate? Of course, there would be very nice rewards for each donor : )
(I'm also considering breaking it into several phases.)
For now, though, I'm stranded at school...
This is rather monumental; after this, the only thing left before I start the Kickstarter is the GUI, and that should be relatively easy.
Right now I'm trying to gauge a realistic goal amount for the Kickstarter; if you could, what would you donate? Of course, there would be very nice rewards for each donor : )
(I'm also considering breaking it into several phases.)
For now, though, I'm stranded at school...
Thursday, April 4, 2013
Kiosk Promo
Finally finished the mini-project I've been working on the last few days. New kiosk!
The Kickstarter is ever approaching; I only have a couple more things on my 'countdown' list. Next up is a GUI.
To quote an older post newer readers may have missed:
"The funds could cover software/model costs as well as iPhone and Android Unity licenses. That means there could potentially be a Maize app for both smartphones!" (And, now, potentially the Ouya. What do you all think of that?)
"$1,000 would cover everything above; $1,500 more could buy a Unity Pro license; $3,000 more would buy iPhone and Android Pro licenses.
And any backers would get access to awesome Maize beta builds as well as other rewards. :)"
EDIT: Whoops, sorry about that formatting problem.
Tuesday, February 19, 2013
Kickstarter
So I've fixed that pesky bug with a really simple solution. I would share with you readers, but I'd have to kill you. Sorry. :( You'll see soon enough.
I've also been considering starting a Kickstarter to crowd-source Maize. The funds could cover software/model costs as well as iPhone and Android Unity licenses. That means there could potentially be a Maize app for both smartphones!
$1,000 would cover everything above; $1,500 more could buy a Unity Pro license; $3,000 more would buy iPhone and Android Pro licenses.
And any backers would get access to awesome Maize beta builds as well as other rewards. :)
Expect one soon!
What do you readers think?
I've also been considering starting a Kickstarter to crowd-source Maize. The funds could cover software/model costs as well as iPhone and Android Unity licenses. That means there could potentially be a Maize app for both smartphones!
$1,000 would cover everything above; $1,500 more could buy a Unity Pro license; $3,000 more would buy iPhone and Android Pro licenses.
And any backers would get access to awesome Maize beta builds as well as other rewards. :)
Expect one soon!
What do you readers think?
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