Showing posts with label school. Show all posts
Showing posts with label school. Show all posts
Thursday, September 5, 2013
Update : Enemy!
Wow, it's been awhile since I posted. Progress is good; right now the enemy is being worked on and the story is set to be completed soon. I'll try to post more in the future, but unfortunately school will slow progress on Maize.
Saturday, May 4, 2013
Quick Update
I've decided to remove the lighter, and after testing what it's like I definitely think it's a good decision.
Right now, I'm finishing re-cutting paths in the maze. That should be finished up shortly.
Sorry progress has been slow lately; it's been a busy weekend (not to mention the last few weeks).
On the topic of the Kickstarter: do any of you know of a good capture card program? I want to make a video to go along with the fundraiser.
So yeah, all is going well!
Right now, I'm finishing re-cutting paths in the maze. That should be finished up shortly.
Sorry progress has been slow lately; it's been a busy weekend (not to mention the last few weeks).
On the topic of the Kickstarter: do any of you know of a good capture card program? I want to make a video to go along with the fundraiser.
So yeah, all is going well!
Sunday, April 28, 2013
Quick Update - Maze Paths
This weekend has been a little busy, so I've only had a little bit to work on Maize, but I figured I might as well update you all.
Today I filled in all of the paths of the maze. If you've played one of the betas (which will go semi-public alongside the Kickstarter, open to donators) you may have noticed the paths did not collide perfectly. Redoing the paths more carefully should fix that, so expect that to be fixed in the next beta.
Speaking of which, I plan on starting the Kickstarter pretty soon (although I've ben saying that for a while now).
So yeah, it's going well. I'll try to update more this coming week, but it may be difficult with Driver's Ed. Stay tuned.
Today I filled in all of the paths of the maze. If you've played one of the betas (which will go semi-public alongside the Kickstarter, open to donators) you may have noticed the paths did not collide perfectly. Redoing the paths more carefully should fix that, so expect that to be fixed in the next beta.
Speaking of which, I plan on starting the Kickstarter pretty soon (although I've ben saying that for a while now).
So yeah, it's going well. I'll try to update more this coming week, but it may be difficult with Driver's Ed. Stay tuned.
Thursday, April 25, 2013
Quick Update : DE/New Ideas/Kickstarter
Driving school's getting really annoying right about now. On an average day I finish with DE/homework around 8:30 now, and it leaves little time for me to work on Maize :(
On the bright side, I had a really great idea the other day that will add a real story to the game. I'm really excited to see how that will turn out, and as I develop the idea in my head I'll keep you updated.
For now, I'll tell you guys that instead of just wandering around in the maze (fun fact, it is about 10,000 square yards) there will be a story as to why you're being chased around in a maze, which will be implemeted through some kind of flashback system. The particulars are still a little fuzzy, but I really like it so far.
Feel free to post any of your ideas in the comments!
As far as the Kickstarter goes, I think I'm about ready to start it. Probably once I'm done with DE and I flesh out that idea a little more. Stay tuned for more info on that.
So yeah, I'll keep you guys posted as much as possible!
On the bright side, I had a really great idea the other day that will add a real story to the game. I'm really excited to see how that will turn out, and as I develop the idea in my head I'll keep you updated.
For now, I'll tell you guys that instead of just wandering around in the maze (fun fact, it is about 10,000 square yards) there will be a story as to why you're being chased around in a maze, which will be implemeted through some kind of flashback system. The particulars are still a little fuzzy, but I really like it so far.
Feel free to post any of your ideas in the comments!
As far as the Kickstarter goes, I think I'm about ready to start it. Probably once I'm done with DE and I flesh out that idea a little more. Stay tuned for more info on that.
So yeah, I'll keep you guys posted as much as possible!
Monday, April 22, 2013
Driver's Ed/GUI Promo
So I started Driver's Ed today. Good, except the fact that the class runs until 7 PM after school every day for the next three weeks and that means I'm pretty much swamped with other non-Maize obligations. That, unfortunately, means I might be a bit occupied for the next few weeks and won't update as frequently :(
Good news: this blog is really gaining popularity, and that's awesome. Please don't hesitate to share this with your long-lost relatives on Facebook/G+/Twitter/whatever.
Maize is coming along very well. The hand, GUI, and pause menu are coming along very nicely, and I think I'll have those done sooner than I expected. To celebrate, here's a sneak preview of them:
Can't wait for these three weeks of occupation to be over. But don't worry, I'll keep you guys updated.
Good news: this blog is really gaining popularity, and that's awesome. Please don't hesitate to share this with your long-lost relatives on Facebook/G+/Twitter/whatever.
Maize is coming along very well. The hand, GUI, and pause menu are coming along very nicely, and I think I'll have those done sooner than I expected. To celebrate, here's a sneak preview of them:
Can't wait for these three weeks of occupation to be over. But don't worry, I'll keep you guys updated.
Saturday, April 20, 2013
Hands and Enemies
Today I've been working on the GUI hands that will appear in the game. They're coming along very well so far. Those should be done in, maybe, a week.
Another thought: after this is finished, I'll move on to working on the enemy. Even after three months, I'm a little unsure as to what exactly the enemy will be. The good people of reddit gave me some great ideas; feel free to show them up and leave some ideas in the comments.
So yeah, all is well. I might be a little slow to update next week as state standardized tests approach, but I'll do the best I can.
Another thought: after this is finished, I'll move on to working on the enemy. Even after three months, I'm a little unsure as to what exactly the enemy will be. The good people of reddit gave me some great ideas; feel free to show them up and leave some ideas in the comments.
So yeah, all is well. I might be a little slow to update next week as state standardized tests approach, but I'll do the best I can.
Monday, April 1, 2013
A little update
1,000 hits? You guys are amazing. Let's keep this going; don't be scared of the share button.
Today I've been working on a new addition to the parking lot. I'll try to have some promos out this week, but I've been a little occupied with state standardized testing.
(Hint: it's a building.)
Speaking of which, I should probably stop procrastinating and study. Thanks again for the quadruple digits! (Why not 5?)
Today I've been working on a new addition to the parking lot. I'll try to have some promos out this week, but I've been a little occupied with state standardized testing.
(Hint: it's a building.)
Speaking of which, I should probably stop procrastinating and study. Thanks again for the quadruple digits! (Why not 5?)
Monday, March 4, 2013
Maize Update
Hey, sorry for the lack of updates. I've been had at work on Maize. It's coming along really nicely; I expect to have a Kickstarter up in a month or so.
School's kind of getting in the way, but with spring break coming up that should change (for at least a week).
So yeah, I'll try to post more diligently.
School's kind of getting in the way, but with spring break coming up that should change (for at least a week).
So yeah, I'll try to post more diligently.
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